Re: Zombie force sense poll
Posted: Tue Aug 31, 2010 10:40 am
by Turky
Depends whether you yews /cg_rendertotexturefx 1 or 0.
Re: Zombie force sense poll
Posted: Tue Aug 31, 2010 10:51 am
by Turquoise Dragon
I just yews the default JA setting. I'm not sure which that is.
Re: Zombie force sense poll
Posted: Tue Aug 31, 2010 1:15 pm
by Wufei Chang
in l4d2, infected have highlighted outline on human players always....
i would say TAKE out saber throw and Rage, nevermind any of the other force powers for zombies games
Re: Zombie force sense poll
Posted: Tue Aug 31, 2010 2:56 pm
by j3rk
Wufei Chang wrote:in l4d2, infected have highlighted outline on human players always....
Yeah, that's actually what I had in mind when I added sense. It doesn't play nearly as well in JKA Zombie though so I pulled it out which seems to be the majority consensus anyways. Now we just need a smoker and a jockey class. Or a Rancor-tank.
Re: Zombie force sense poll
Posted: Tue Aug 31, 2010 3:04 pm
by Turky
Taking out saber throw would make it like Wanderer was explaining -- no ranged attack to speak of... the name of the game would change to bumrushing the non-zombies into either splashing themselves, or being sabered point blank.
It'd make for really boring zombie games, it takes long enough on the modded USM *with* saber throw.
Re: Zombie force sense poll
Posted: Tue Aug 31, 2010 4:08 pm
by j3rk
Turky wrote:It'd make for really boring zombie games, it takes long enough on the modded USM *with* saber throw.
Rgr. I think no ST would be a bad idea.
Re: Zombie force sense poll
Posted: Sat Sep 04, 2010 3:54 pm
by A nub is In Ur Forum
Re: Zombie force sense poll
Posted: Sat Sep 04, 2010 4:57 pm
by Turky
knowing about classfile contents and knowing how to make practical classes are two separate and independent skill sets