Page 3 of 7

Re: After A Long Delay....

Posted: Wed May 16, 2012 6:40 am
by Ramshi

Max Rambone wrote:If you really wanna tempt me to play JA, have some dudes PUG silly or H3H.

I've never dismissed any custom map without playing it.

One of the biggest phails I can think of is 'Seuss.'

Even though I love green eggs and ham, sam I am......on a boat...with a goat...

With a Schrute, even if he's mute...

With a jawa, even if he's gawa...

With a Guard!an, even if he's tardian.

With a Dragon, even if he's laggin'...

With a Turky, even though hes lurky...

With a Magyk, even though he can be Fagyk...

With a lasic, even though he phasic...

With a Bunny, with all the funny...

A Raptor to deal all the snapzors...

Damn...I should really stop now.


~archi


awww where's me?

Re: After A Long Delay....

Posted: Wed May 16, 2012 6:54 am
by Roflraptor
With a ramshi, despite every gaucherie?

Re: After A Long Delay....

Posted: Wed May 16, 2012 6:55 am
by Ramshi
Roflraptor wrote:With a ramshi, despite every gaucherie?
im no awkward dude

Re: After A Long Delay....

Posted: Wed May 16, 2012 9:43 am
by Baconiser
Ramshi wrote:
Roflraptor wrote:With a ramshi, despite every gaucherie?
im no awkward dude
nope, you're just someone with a strange proclivity for turning forum threads into an English class.

N.B. don't dictionary.com my words...

Re: After A Long Delay....

Posted: Wed May 16, 2012 10:17 am
by Magyk
Baconiser wrote:
Max Rambone wrote:If you really wanna tempt me to play JA, have some dudes PUG silly or H3H.

I've never dismissed any custom map without playing it.

One of the biggest phails I can think of is 'Seuss.'

Even though I love green eggs and ham, sam I am......on a boat...with a goat...

With a Schrute, even if he's mute...

With a jawa, even if he's gawa...

With a Guard!an, even if he's tardian.

With a Dragon, even if he's laggin'...

With a Turky, even though hes lurky...

With a Magyk, even though he can be Fagyk...

With a lasic, even though he phasic...

With a Bunny, with all the funny...

A Raptor to deal all the snapzors...

Damn...I should really stop now.


~archi
awww where's me?

Even with a baconizer, though I wish he was wiser.

Re: After A Long Delay....

Posted: Wed May 16, 2012 12:51 pm
by GUARD!AN
This looks really cool Mike! Can't wait to try it!

Re: After A Long Delay....

Posted: Wed May 16, 2012 4:16 pm
by j3rk
I need some direction... I think I destroyed all of the grey boxes (the ones on the ground level as well as the tall ones on the upper level) but there were two grey doors that I couldn't figure out how to open (or if I needed to) and even though I found another route around to get to the big double gates at the top of the hill(s) I couldn't figure out how to open them. I tried joining when I saw you guys on the server earlier but I couldn't for some reason and gave up after a few minutes (may have been my PC or 'net connection). I'll try catching you again later.

Re: After A Long Delay....

Posted: Wed May 16, 2012 4:30 pm
by Turquoise Dragon
Strange...did yopu destroy all 14 boxes? 3 topside, 11 inside. That's the only way to have the gates become damagable (to prevent obj skipping). Also, made a few minor changes already to address some things magyk/guard brought up. The invisible walls are gone, and you still can't obj skip. Also, you can''t attack the third wall segment until you break the second, preventing a dude from launching over the wall, and only having to take down 1 wall section to get the obj.

We'll probably be on sometime. I think sometime this weekend was mentioned.

Re: After A Long Delay....

Posted: Wed May 16, 2012 5:46 pm
by Magyk
I say we pug this map tonight, I want to see it in action.

Re: After A Long Delay....

Posted: Thu May 17, 2012 2:05 pm
by Turquoise Dragon
Removed the front page download as I got an upgraded version here. New obj-skipping measures in effect, eliminating the invisible walls. The map is now launch-able, but each objective needs the one before it completed in order to 'activate'. Added a bit of cover for the first and third objectives. Added two towers on the cliffs. Also added catapults (and a shitload of 'em) as per Guard's request.

Updated version here:
siege_castle_BETA.zip
(1.63 MiB) Downloaded 186 times