Re: 14 people ingame and pug starting
Posted: Sat Oct 10, 2015 8:06 am
Well, some people won't play desert or korriban because of mines spam.
Home or rS and the siege community
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Nothing more to add here. We can play desert or korriban (3 demo limit or sth) while 7s, or even try some big custom map.Ðarth reborn boss wrote:I agree with everyone who said 7s. Why should we leave other people spec? Jka is a dead game and we are lucky to get enough to play 5s.
Hoth / cargo / nar are not the only maps we can play if you afraid of spam thing. we can play korr with sabers only. I dont see a problem here.
Also keep in mind that NOT all players play just to win. Some of us are back because we love playing together and having fun.
LORD wrote: Even when we played korri with minespam allowed i didnt spam at all, or just once per 30 min round.
It's having knockback on 0 that makes spam necessary, because you end up with the situation of a protected tesh at the objective and no way of removing them by knocking them away with thermals. It also allows a chewie to stand next to mines and hold down pull without any consequences to that chewie. I don't mind playing Korriban but minespam is terrible and having knockback on 0 is a way of vindicating it.
Guys u really shouldnt play korriban. Protected jan? yews pull or grip, jan using absorb? throw det, also some sabering could help. This map seems too hard for u.Caesar wrote:It's having knockback on 0 that makes spam necessary, because you end up with the situation of a protected tesh at the objective and no way of removing them by knocking them away with thermals. It also allows a chewie to stand next to mines and hold down pull without any consequences to that chewie. I don't mind playing Korriban but minespam is terrible and having knockback on 0 is a way of vindicating it.
my nigga
Dude making it personal for no reason. I think he made some valid points. Also, rax jorises (yeno, that class that throws mines) don't have grip and only have pull 1, so what's your point?LORD wrote:Guys u really shouldnt play korriban. Protected jan? yews pull or grip, jan using absorb? throw det, also some sabering could help. This map seems too hard for u.Caesar wrote:It's having knockback on 0 that makes spam necessary, because you end up with the situation of a protected tesh at the objective and no way of removing them by knocking them away with thermals. It also allows a chewie to stand next to mines and hold down pull without any consequences to that chewie. I don't mind playing Korriban but minespam is terrible and having knockback on 0 is a way of vindicating it.
my nigga
scared americunts c0 tanmap players lol rap3d!!!!!!!!!!1LORD wrote:This map seems too hard for u.