Download: siege_theed1a

Discuss siege map projects.
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Helaku
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Re: siege_theed1a (download & overview)

Post by Helaku »

It's a 'meager' of 40mbs....
Imaginez une forme. Pas comme les autres. Une forme qui peut influencer toutes les autres formes. Une forme qui peut changer de forme à une autre. Imaginez vous en êtes propriétaire. Ouvrez vos yeux.
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Turky
dude weighs like 90 pounds
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Re: siege_theed

Post by Turky »

ok I tried this map today and had no idea where to go. owned.

edit: WOW I HAVE TO KILL THE DOOR LOCKS, COOL
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Maximus
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Re: siege_theed

Post by Maximus »

Lookin pr0

Are most of those textures custom?
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tens0r
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Re: siege_theed

Post by tens0r »

Looks like kerafym.
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nightwatch
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Re: siege_theed

Post by nightwatch »

Max Rambone wrote:Jay eee are kay = eff tee dubya.

I think most of the guys that make games for a living are hax...

Like half the maps I had on my old download page were yours and all those were way better than 'suess.' :)

Each base siege map has bugs and what-not, but we paid for 'em anyway. :/

One of my personal favs that not many people really gave a chance was Droidball.

Anyone remember Hydroball? That was awesome and the only thing that would have made Droidball better would have been some kind of long shot system like Hydroball had.

~archi
Yeah, from a mapping point of view, Raven's maps are shit.
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j3rk
A nub is In Ur Memories
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Re: siege_theed

Post by j3rk »

I just found out recently that the Hydroball mod was made by the dude who coded the Siege module in JKA, heh. I never played it but I may need to fire it up one day.
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Max Rambone
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Re: siege_theed

Post by Max Rambone »

Hydroball was effin' awesome.

~archi
Eventus stultorum magister.
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j3rk
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Re: siege_theed

Post by j3rk »

I emailed the Siege/Hydroball author to try and get him to release a new version, and I offered to make a map or two for it. He seemed more open to the idea than I expected, though it's still a long shot.
http://www.richwhitehouse.com/index.php?postid=54 wrote:A new version of Hydroball for JKA? That one came out of nowhere! Well, I have no idea where the source is anymore (I think it was lost a couple hard drives ago, actually, unless I burned it to a CD which is buried somewhere in storage). So it's unlikely I'll ever be able to continue it or release the source code. But thanks for playing it and keeping interest in it for all these years! Fortunately, the loss of that code probably isn't a big deal, because I think it'd be a relatively short hack job to get back up from scratch if you know anything about working with GHOUL2 (and I'm guessing a few people do, since some of them have been modding the game for the better half of a decade). I'd consider doing this myself if there were more than a few people interested in it (but as this post suggests, my plate is currently a bit full).
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j3rk
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Re: siege_theed1a (download & overview)

Post by j3rk »

Checking in again to see if this has this been pugged yet. It's designed specifically with pugs in mind so it should play pretty well, and if not, feedback is welcome as I'm sure I've mentioned.

P.S. Sorry that the post order got all screwy, I failed at attempting to merge 2 topics.
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Laser
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Re: siege_theed

Post by Laser »

if you play pugs we will play it and you can give us a proper tour
Less QQ more Pew Pew
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