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Hoth Redux
Posted: Fri May 18, 2012 11:06 am
by Magyk
Started this a long time ago.. and just started work on it again recently.
Still
very much a work in progress.. but lots of progress on this has been made. Full release by the end of June, probably sooner. Open to C&C as always.
Mostly what I have left are objects (the bath-tub thing in the codes area is an example, lights, doors, etc) and matching the snow colors (some are bluer than others.) Also, not shown in these screens but I do have the outdoor ground snow done too.
Re: Hoth Redux
Posted: Fri May 18, 2012 12:46 pm
by Turquoise Dragon
WAY COOL! Massive kudos for this.

Re: Hoth Redux
Posted: Fri May 18, 2012 2:36 pm
by j3rk
Hey this is a good idea... Will take some of the stank out of playing Hoth for the 1,000th time. Is it a basically a texture replacement project or are you actually modding the map?
Re: Hoth Redux
Posted: Fri May 18, 2012 2:58 pm
by Magyk
Purely texture replacements. They directly replace the hoth textures inside assets1.pk3, so (in theory, i haven't tested it) they will actually replace the textures on jhoth too. (And in SP) I'll have screens up of the new doors in a few moments (if everything goes smoothly) with working red/green lights.
Re: Hoth Redux
Posted: Fri May 18, 2012 3:41 pm
by Magyk
Re: Hoth Redux
Posted: Fri May 18, 2012 6:52 pm
by Silver Absolution
NICE DOORS
Re: Hoth Redux
Posted: Fri May 18, 2012 7:44 pm
by Turquoise Dragon
Silver Absolution wrote:NICE DOORS
Re: Hoth Redux
Posted: Fri May 18, 2012 9:12 pm
by Ramshi
woah this is sexy...
Re: Hoth Redux
Posted: Fri May 18, 2012 10:21 pm
by Magyk
The red/green lights work on the doors, and I think I'm going to add some grey sections to them to make them two-tone. They do look pretty boss in game though, I'm impressed with them myself.
Re: Hoth Redux
Posted: Sat May 19, 2012 1:10 am
by Ranger Bob
Not going to be able to see these textures in their full beauty because my graphics are on low. Do they have any effect on fps?