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7th siege class?
Posted: Wed Sep 09, 2015 9:25 pm
by Duo
What would you add as a 7th/8th/9th/etc siege class? It's possible to have more than 6.
We can make special classflags/features using base_entranced, so go wild. Or just stick to base stuff if you want. Specify if different variants for offense and defense.
The goal is to make something that's not game-breaking, though. Make sure it's balanced -- no "LOL saber-immune guy with 900hp, grip3, detpack cannon, and swoop spawning ability LOLOL" garbage. Should be something you wouldn't mind playing against, and should integrate with the 6 base classes.
Here's a couple I came up with:
Tank: close-combat specialist
200 starting HP
85% speed
Pistol, melee
4x melee damage (40dmg/hit = 3-hit kill against 100HP classes without bacta)
Assassin: surprise attack specialist
50HP
125% speed
Disruptor, detpacks, pistol, melee
Mind trick 2, jump 1
Re: 7th siege class?
Posted: Wed Sep 09, 2015 10:44 pm
by Magyk
Duo wrote:
Assassin: surprise attack specialist
50HP
125% speed
Disruptor, detpacks, pistol, melee
Mind trick 2, jump 1
Yes.
Smuggler.
120% speed.
50% hp/0 shield + bacta
pistol, e-11, limited thermal supply (like 5)
Utilities.
80% speed.
50% hp/50 shield
Lots of weapons, not much ammo.
Conc Rifle: 100
Rockets: 3
Thermals: 5
Golan/Blobs: 200
Can't pick up extra ammo.
Force Sensitive
100 speed
50hp/0 shield
Blue style saber, no throw.
Push, Pull, Jump 2, heal 2, lightning 2.
Obviously could yews a lot of tweaking. Just some jumping off points.
Re: 7th siege class?
Posted: Wed Sep 09, 2015 10:56 pm
by Turquoise Dragon
Ninja - obj rush specialist
30 hp
150% speed
pistol, melee
jump 1, speed 2
very fast, but fragile and low hitting power
Special Ops - sneak/infiltration
65 hp
100% speed
e11, pistol, melee
mind trick 2
small bacta
good for getting into enemy lines to cause chaos/mayhem/distractions
Re: 7th siege class?
Posted: Wed Sep 09, 2015 10:57 pm
by Duo
Turquoise Dragon wrote:Ninja - obj rush specialist
30 hp
150% speed
pistol, melee
jump 1, speed 2
very fast, but fragile and low hitting power
lol demp = gg
Re: 7th siege class?
Posted: Wed Sep 09, 2015 10:59 pm
by Magyk
Duo wrote:Turquoise Dragon wrote:Ninja - obj rush specialist
30 hp
150% speed
pistol, melee
jump 1, speed 2
very fast, but fragile and low hitting power
lol demp = gg
korriban o lando says hello
Re: 7th siege class?
Posted: Wed Sep 09, 2015 11:01 pm
by Turquoise Dragon
Duo wrote:Turquoise Dragon wrote:Ninja - obj rush specialist
30 hp
150% speed
pistol, melee
jump 1, speed 2
very fast, but fragile and low hitting power
lol demp = gg
which is an appropriate counter. relies on being more difficult to target (mobility and dodging) than actually soaking up damage
Re: 7th siege class?
Posted: Wed Sep 09, 2015 11:12 pm
by Magyk
"dempProof 1 = NPC is invulnerable to DEMP damage"
Duo tells me that this can be applied to a player character instead of an NPC. Not sure where to go with it, but it might be an interesting idea to have a class impervious to the defensive jan. Any ideas?
Re: 7th siege class?
Posted: Wed Sep 09, 2015 11:21 pm
by Duo
Magyk wrote:"dempProof 1 = NPC is invulnerable to DEMP damage"
Duo tells me that this can be applied to a player character instead of an NPC. Not sure where to go with it, but it might be an interesting idea to have a class impervious to the defensive tesh. Any ideas?
Not possible currently, but could definitely be added as a classflag CFL_DEMP_PROOF.
I do want to make a decent amount of custom classflags even if I don't personally yews them, just so the possibilities are out there.
Re: 7th siege class?
Posted: Thu Sep 10, 2015 3:35 am
by Laser
Hacker:
50hp
Pistol
E11
1.25 speed
Can't get armour
Demp proof
No knockback
Double hack speed (is this possible?)
Force wookiee:
50hp
Melee
Lightning 3
Drain 3
Push 2
Absorb 3
Protect 2
Sight 1
Can't get armour
Re: 7th siege class?
Posted: Thu Sep 10, 2015 4:05 am
by LORD
Jihad warrior
75 hp
1.50 speed
1 detpack only