Download: siege_theed1a

Discuss siege map projects.
User avatar
Max Rambone
Ramboner
Posts: 2662
Joined: Thu Jun 11, 2009 5:55 am

Re: siege_theed

Post by Max Rambone »

FFA is better for this actually.....you can set an unlimited time AND not worry about doors.

I like this chink's thinkin' :)

Taspir would be a good mini-zombie map....what is it?....like mp/ffa3?....maybe ffa5?

We should experiment.

~archi
Eventus stultorum magister.
Turky
dude weighs like 90 pounds
Posts: 3012
Joined: Mon May 25, 2009 4:32 pm
Location: the great communist world of china

Re: siege_theed

Post by Turky »

Only thing is, it won't be as balanced player to player since it'll all depends on where they spawn weapon-wise.
Image
Image
Image
User avatar
j3rk
A nub is In Ur Memories
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm

Re: siege_theed

Post by j3rk »

I think a modified Siege mode would be better and the most flexible. That way everything can be controlled (weapons, classes, time limits, fraglimits) by the map/mapper. ESM will soon support a Siege Zombie mode that can be toggled, and I'm working on specific Zombie map. It will all probably be released with all of the B5 updates.
4 8 15 16 23 42
User avatar
Max Rambone
Ramboner
Posts: 2662
Joined: Thu Jun 11, 2009 5:55 am

Re: siege_theed

Post by Max Rambone »

Gbob had gmod, tbh.

BTW, thanks for....being you. :)

~archi
Eventus stultorum magister.
piipe
Beautiful Dude
Posts: 1083
Joined: Sat Jun 19, 2010 4:53 pm

Re: siege_theed

Post by piipe »

yesterday wast the first time we yews siege_theed to pug it xDDDDD
User avatar
Laser
Kopite
Posts: 2326
Joined: Sat Jun 13, 2009 4:15 am

Re: siege_theed

Post by Laser »

I think zombies is better with classes than just picking up weapons, we should bring reborn boss master gametype to jka from jk2 imo...

That was a BEAST gametype, but for whatever reason it wasn't very popular, probably because reborn boss knight series = glorified chatroom.
Less QQ more Pew Pew
Image
Image
Image
Image
Image
Turky
dude weighs like 90 pounds
Posts: 3012
Joined: Mon May 25, 2009 4:32 pm
Location: the great communist world of china

Re: siege_theed

Post by Turky »

Laser wrote:probably because reborn boss knight series = glorified chatroom.
What?
Image
Image
Image
A nub is In Ur Forum

Re: siege_theed

Post by A nub is In Ur Forum »

Retracted.
User avatar
j3rk
A nub is In Ur Memories
Posts: 772
Joined: Mon Jul 06, 2009 12:20 pm

Re: siege_theed

Post by j3rk »

A nub is In Ur Forum wrote:j3rk: consider making ESM load a .esm_zombie file instead of .siege for zombie mode only if it finds one (and load the .siege file if it doesn't, and when not in zombie mode.) Combined with a gametype flag for zombie, a map could do multimode support very well, I suspect.
Good call. I have the gametype flag in there and working already but I like the .esm_zombie idea. I'll try to get that rolled in too.
4 8 15 16 23 42
Kain
The Twelve Year Old
Posts: 583
Joined: Fri May 29, 2009 6:42 pm

Re: siege_theed

Post by Kain »

j3rk wrote: ESM will soon support a Siege Zombie mode that can be toggled, and I'm working on specific Zombie map. It will all probably be released with all of the B5 updates.
I love you.
Image
Post Reply