I think a modified Siege mode would be better and the most flexible. That way everything can be controlled (weapons, classes, time limits, fraglimits) by the map/mapper. ESM will soon support a Siege Zombie mode that can be toggled, and I'm working on specific Zombie map. It will all probably be released with all of the B5 updates.
A nub is In Ur Forum wrote:j3rk: consider making ESM load a .esm_zombie file instead of .siege for zombie mode only if it finds one (and load the .siege file if it doesn't, and when not in zombie mode.) Combined with a gametype flag for zombie, a map could do multimode support very well, I suspect.
Good call. I have the gametype flag in there and working already but I like the .esm_zombie idea. I'll try to get that rolled in too.
j3rk wrote: ESM will soon support a Siege Zombie mode that can be toggled, and I'm working on specific Zombie map. It will all probably be released with all of the B5 updates.