OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

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Kerafym
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by Kerafym »

DarkLoki has this game on steam, he might be interested in playing a game or two, btw.
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by jaw4 »

Chews refusal to change with the times has always confused me. I guess he just liked how the game was played more in the pre-TD era. I remember when I first joined KBR that killz was teaching us to jump in pits on hoth for new shields and no one was yawing, even on objectives. I was horrible back then so i can't really say if competitive siege was more fun, but Chew just comes off like an 80 year old refusing to adjust to newer technology.
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Max Rambone
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by Max Rambone »

Yaw is just dumb and not intended to work as it does.

I would be alright with it if you could spin like... 3x max.

/kill is also kinda lame for obvious reasons....Many people yews it to not only replenish health and ammo, but also to deny the enemy credit for a kill. The fact that you can do it in such a way to spawn perfectly makes it also an exploit IMO.

For you guys that didn't play it, ETQW penalized you for self-killing...especially to get out of being killed.

I'm sure there are other games that are similar.

Just my .02

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§ Vail §
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by § Vail § »

Max Rambone wrote:exploit
clever yews of game mechanics
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Turquoise Dragon
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by Turquoise Dragon »

I'll admit I yews a bunch of newer exploits. I selfkill for health/ammo. I pullthrow (or pushthrow vs. reborn bosses). I yaw against objectives (fast saber only), but I don't yaw against players. I actually find a yawing dude really susceptible to a nice saberthrow. Especially dudes who combine grip and yaw...Get gripped, jump over them, st while on red, rinse, repeat.
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aradorasxeon
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by aradorasxeon »

Wow say me the time and if i can i will be tehre to specpect it! ;)
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Magyk
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by Magyk »

I only yaw objectives as well.

I guess /kill depends on how you interpret the game. I always interpreted every spawn as "reinforcements" for your particular team. If you were the sole survivor on your squad, and were bleeding to death (10hp) you wouldn't stay out on the battlefield and fight to the death if you knew reinforcements were a second away, so you would step aside for the new fully-healthy guy. That's how I view it anyway.
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CHEW
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by CHEW »

Kerafym wrote:DarkLoki has this game on steam, he might be interested in playing a game or two, btw.

Is this the same person as Purple_Loki_SMC?

Also, how hard would it be to put a 1 spawn delay on people that /kill :D
Kerafym
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by Kerafym »

CHEW wrote:
Kerafym wrote:DarkLoki has this game on steam, he might be interested in playing a game or two, btw.

Is this the same person as Purple_Loki_SMC?

Also, how hard would it be to put a 1 spawn delay on people that /kill :D
I think it's the same guy. He was JW etc.

It'd be easy, but it's not the kind of thing I'd be open to doing. It'd be a trivial change, people would SK at :17 instead of :18.

On the subject of reasons to SK, I've never really SK'd to deny points because points don't matter. I used to laugh when Turkey would just instantly SK any time he got gripped on desert. The only reason you should ever really be SKing is to hit a respawn.

As for whether or not the game was much different back in the old days than it is now, I don't really think SKing and timing has made much of an impact. They're really a necessity. Back in the day, matches were bigger. There were more players playing, and so you weren't restricted to 2's, 3's, or even 4's. 5's and 6's, or even more, weren't entirely uncommon.

You don't need to SK every spawn for health and ammo if you know that at least 2 or 3 of your 5 other allies are going to be respawning with full health and ammunition. Also, there wasn't a "1 jan max" rule, and it wasn't entirely uncommon to see 2 jans on a team, one dedicated almost entirely to distributing health and ammunition.

I think that SKing is a tool to solve a problem; we have fewer players in each game. It recreates similar gameplay with fewer players. That's my view on it.
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Re: OFFICIAL NEW SCHOOL vs. OLD SCHOOL SIEGE CHALLENGE MMXII

Post by CHEW »

10 man servers were very common back then, but whatever. Its an opinion, and everyone has the right to one.
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